Overview

To join a squad, use the in-game unit or social flow, enter a server with your party if you queued together, then spawn on the squad’s outpost or a useful garrison. Hell Let Loose Vietnam how to join a squad is really a teamwork question: once you are inside a unit, your job is to move with the squad, communicate, and help the active objective.

Hell Let Loose Vietnam squad and combined arms

Hell Let Loose: Vietnam uses Epic Games Services for core social features. If prompted, log in to Epic services; if not prompted, use the helmet icon in the top-right social hub. After login, your Epic account links to your current platform account such as Steam, PlayStation, or Xbox.

Quick Answer: Joining Friends

Open the social hub, select an available plus slot, and invite friends who are already visible from your platform or Epic friends list. Friends generally need to be on the Hell Let Loose: Vietnam main menu before they can be added. If you are adding someone new, search by platform profile ID or Epic Games profile ID.

After the party is assembled, the party leader queues for a server. The group should enter the server as a unit, so you should not need to hunt for each other after loading in. The party leader can also adjust unit settings, including unit type and whether the unit is locked.

What to Do After You Join

Once inside a squad, do not immediately run toward the loudest gunfire. Spawn where your squad leader wants pressure, look for the active objective, and stay close enough to trade revives, callouts, and suppression. If your squad is attacking, move toward the next sector with cover; if it is defending, watch likely enemy approaches and hot friendly spawns.

New players should avoid taking squad leader until they understand outposts, garrisons, capture flow, and voice channels. If no one is leading and you must create a unit, keep your plan simple: place outposts, call enemy marks, ask for supplies, and tell your squad whether you are attacking or defending. A quiet squad leader hurts the team more than a squad leader with imperfect aim.

Squad Leader Basics

Squad leader requires tutorial completion, then creating a unit and confirming the squad leader role. The most important squad leader tool is the field book, used for outposts and garrisons on both teams, plus tunnel-related options on the NVA side. The repeated advice is simple: communicate constantly.

A squad leader should ping enemies, mark tanks, call tunnels, boats, helicopters, and garrisons, and pass important information to command chat. Marks do not have to be perfect, but they should tell the team where pressure is likely coming from. If you only hear a tank but do not see it, mark the likely road and call that it is an estimate.

Outposts, Garrisons, and Tunnels

Outposts are the squad’s forward lifeline. Put an OP somewhere safer than the open brush, preferably with hard cover such as a tree, terrain, or another solid object between the spawn and enemy sightlines. A good OP is close enough to reduce running time but safe enough that the squad does not instantly die on spawn.

Garrisons help the broader team. Build garrisons after dropping or receiving supplies, then use them to open a flank or reinforce a weak side. On the NVA side, tunnel networks create fast movement options and help squads pressure unexpected angles.

Reading the Map as a Squad

The map is the squad leader’s best friend. Hot outposts, hot garrisons, boat spawns, and friendly movement patterns all hint at where enemies are pushing from. If a deep friendly spawn turns hot, recon or flankers may be nearby rather than ordinary infantry.

For regular squad members, map reading is still important. If everyone on your team is stacked on the west side, the east side may need a squad. If your squad leader asks for a redeploy, it may be because the capture point is about to flip and a fresh outpost needs to be placed after the sector changes.

Voice and Role Expectations

Communication is essential. A squad leader can run a mic check, ask for an engineer to build nodes, request a support player for supplies, or call for redeploys when timing matters. Squad members do not need to talk constantly, but they should answer key requests and report enemies clearly.

If you are new, choose roles that support the squad’s immediate need rather than chasing a specialist slot. If the squad needs supplies, support matters. If the commander needs nodes, engineer matters. If no one is answering, stay rifleman or another basic role and learn the flow first.

Watch a Squad Leader Walkthrough